CTAL Maps

Official map boundaries made by and for Classic Twink Arena League.

Red Lines represent out-of-bounds lines/boundaries.

Green Lines represent the starting point boundaries.

Yellow Lines represent the starting point for rogues (not featured on INSIDE map)

MAP NAME: INSIDE

One team starts in the window room of the flag room. The line where the stone turns into sand on the tunnel (marked by the red line) is OUT OF BOUNDS. A player who goes out of bounds is not to be attacked and is not allowed to use any ability until they return in bounds, which they must do immediately.

MAP NAME: INSIDE

The second team starts in the small room that connects the first floor lobby to outside. Teams start between the green and red lines. Teams may use the starting room for LoS but MAY NOT step outside for LoS around the door frame leading to outside.

MAP NAME: INSIDE

Teams are permitted to use the 2nd level and the balcony. The final border to this map is the red line in this picture, where 2nd and outside meet. Again, a player may use the room inside for LoS, but MAY NOT step outside for LoS around the door frame leading to outside.

Note: jumping on the sawblades that lead to the safespot to the right of this picture are forbidden and will result in an automatic DQ of the round.

MAP NAME: ROOF

An overview shot of the map. If you fall off of the roof, it counts as a death (yes, for real). One team starts at the banana door, which is also the only other border besides falling off the roof. The other team starts in the highlighted corner on the roof. Rogues can start at the yellow lines.

MAP NAME: ROOF

A closer look to show you starting positions.

MAP NAME: ROOF

A closer look to show you starting positions.

MAP NAME: OUTSIDE

One team starts at the pole with spikes; one team starts around the hut at the tree. Rogues can start at the yellow line pre-stealthed.

MAP NAME: OUTSIDE

A closer look at the starting positions and border. You can see a small catapult on the left, comes around to the front side of the wagon nearest the hut, around to near the stump, to the tree, around to the mountains, around to the other team’s starting position. PAY NO MIND TO THE RED LINE IN THE HUT IN THIS PICTURE.

MAP NAME: OUTSIDE

Ignore the grey line. The Red Line is the LoS border on the hut. You MAY NOT step inside and around the corner for LoS, but you can utilize the door frame. Keep in mind that picking up leaf while not feared is an automatic DQ, and a leaf pickup while feared either suspends the round or, if needed, the refs will use their judgement, end the round, and award a team a point.

MAP NAME: OUTSIDE

A look at the border from the back angle. Jumping on the logs is fair game. Please do not go up the hill to the right or in the small mountain-space behind this red line.